The Super Metroid wall jump is an iconic technique that revolutionized the game’s speedrunning and exploration. It allows players to propel themselves upwards by jumping off walls, accessing new areas, and defeating enemies with precision and skill.
This comprehensive guide will delve into the intricacies of the wall jump, providing a detailed explanation of its mechanics, variations, and applications. We’ll also explore the history and evolution of the technique, comparing it to similar moves in other games.
Super Metroid Wall Jump Overview
The wall jump in Super Metroid is a technique that allows Samus to jump off a wall, propelling herself upward and to the side. It is executed by pressing the jump button while standing close to a wall and holding the control stick in the opposite direction of the wall.
The timing of the jump is crucial, as it must be pressed just as Samus’s feet leave the ground. If the jump button is pressed too early, Samus will simply jump straight up; if it is pressed too late, she will slide down the wall.
The wall jump is an essential technique for speedrunning Super Metroid, as it allows players to skip obstacles and reach areas that would otherwise be inaccessible. It is also used in sequence breaking, which is the act of completing the game in a way that is not intended by the developers.
The wall jump has been used to discover numerous glitches and exploits in Super Metroid, allowing players to complete the game in record-breaking times.
Wall Jump Techniques
There are several different variations of the wall jump in Super Metroid. The most basic wall jump is the ledge jump, which is performed by jumping off a ledge and then immediately pressing the jump button again while holding the control stick in the opposite direction of the ledge.
This technique can be used to reach higher ledges or to skip obstacles.
The reverse wall jump is a more advanced technique that allows Samus to jump off a wall and then reverse her direction in mid-air. This technique is used to reach areas that are behind walls or to perform complex maneuvers.
To master the wall jump, it is important to practice the timing of the jump button press. The jump button should be pressed just as Samus’s feet leave the ground. It is also important to hold the control stick in the opposite direction of the wall for the entire duration of the jump.
Applications of the Wall Jump
The wall jump can be used in a variety of ways in Super Metroid. It can be used to:
- Skip obstacles
- Reach higher ledges
- Access hidden areas
- Defeat enemies
- Perform sequence breaks
- Exploit glitches
The wall jump is a versatile technique that can be used to improve your speedrunning times, explore the game world, and discover new glitches.
History and Evolution of the Wall Jump
The wall jump was first discovered in Super Metroid by a player named Ztar in 1994. Since then, the wall jump has become one of the most essential techniques in Super Metroid speedrunning. The technique has been used to discover numerous glitches and exploits, and it has helped players to complete the game in record-breaking times.
The wall jump has also been used in other Metroid games, including Metroid Fusion and Metroid Zero Mission. In these games, the wall jump is not as essential as it is in Super Metroid, but it can still be used to skip obstacles and reach hidden areas.
The wall jump is a testament to the creativity of the Super Metroid community. It is a technique that has been used to push the game to its limits and to discover new and exciting ways to play it.
Essential Questionnaire: Super Metroid Wall Jump
What is the input sequence for the wall jump?
Jump + Down + Jump
How do I perform a ledge jump?
Jump towards a ledge, then quickly press down and jump again.
What are some creative uses of the wall jump?
Skipping obstacles, accessing hidden areas, and performing sequence breaks.