The sf6 ken command list is a comprehensive guide to the iconic Street Fighter character’s arsenal of devastating techniques. With an in-depth breakdown of Ken’s key moves, combos, and advanced strategies, this guide empowers players to unleash the full potential of the fiery fighter.
From the legendary Hadoken to the explosive Shoryuken, each move is meticulously detailed, providing insights into its damage, range, and strategic applications. Dive into the intricacies of Ken’s Rekka Ken and Shippu Jinrai Kyaku, unlocking the secrets to devastating combos and mind-boggling mix-ups.
SF6 Ken Command List: Overview
SF6 Ken is a returning character in the Street Fighter series, known for his fiery personality and versatile moveset. His command list showcases a wide range of attacks, from iconic special moves to devastating combos.
Command lists play a crucial role in fighting games, providing players with a comprehensive overview of a character’s capabilities. By understanding the inputs, properties, and applications of each move, players can develop effective strategies and maximize their potential in combat.
Key Moves and Abilities
Move | Input | Description | Usage |
---|---|---|---|
Hadoken | ↓↘→ + P | Projectiles a fireball that travels across the screen | Zoning, pressure, anti-air |
Shoryuken | →↓↘ + P | Uppercut attack that launches the opponent into the air | Anti-air, combo ender, mix-ups |
Tatsumaki Senpukyaku | →↓↘ + K | Spinning kick that hits multiple times | Anti-air, combo extender, mobility |
Special Techniques
Rekka Ken
Input: ← + P x3 or → + P x3
A three-hit combo that can be canceled into special moves. Used for pressure, combos, and mix-ups.
Shippu Jinrai Kyaku
Input: ↓↘→↓↘→ + P
A powerful projectile that travels quickly and deals high damage. Useful for zoning, chip damage, and punishing opponents at a distance.
Combos and Sequences
Ken’s command list allows for a wide range of combo possibilities. Here are a few examples:
- Hadoken → Shoryuken
- Tatsumaki Senpukyaku → Rekka Ken
- Shippu Jinrai Kyaku → Hadoken → Tatsumaki Senpukyaku
These combos can be used in various situations, such as anti-air, pressure resets, and damage optimization.
Character Matchups and Strategies
Ken has favorable matchups against characters with slow projectiles, such as Ryu and Chun-Li. Against faster characters, such as Cammy and Guile, Ken must rely on his zoning and footsies to control the pace of the match.
Ken’s weaknesses include his lack of anti-air options and his susceptibility to grabs. To mitigate these weaknesses, Ken players must use their mobility and spacing to avoid predictable attacks and punish opponents for making mistakes.
Advanced Techniques: Sf6 Ken Command List
Focus Cancels, Sf6 ken command list
Input: Hold Focus (↓ + 3P) + Cancel with any move
Allows Ken to cancel special moves into other moves, increasing his combo potential and mix-up options.
Kara Cancels
Input: Input a special move motion without pressing a button
Enables Ken to perform special moves faster and with less recovery, allowing for more efficient combos and pressure.
Clarifying Questions
What is the input for Ken’s Hadoken?
Down, Down-Forward, Forward + Punch
What is the range of Ken’s Shoryuken?
Short to medium range
How do I perform Ken’s Rekka Ken?
Rapidly press Forward + Punch (three times)