Embark on an extraordinary journey into the realm of Civ6 national park tiles, where nature’s splendor converges with strategic gameplay. From their purpose and benefits to placement strategies and cultural significance, this comprehensive guide unveils the intricacies of these captivating tiles.
Discover how national parks enhance tourism, attract Great People, and transform your civilization into a cultural and environmental haven. Whether you’re a seasoned Civ6 player or a newcomer eager to delve into the depths of this captivating game, this guide will equip you with the knowledge and strategies to harness the full potential of national park tiles.
National Park Tile Overview
National Park tiles are a unique and valuable feature in Civilization VI. They provide a variety of benefits to your civilization, including increased tourism, culture, and appeal. National Parks can also be themed, which provides additional bonuses. Building National Parks is a great way to improve your civilization’s overall performance and make your cities more attractive to visitors.
There are a few things to keep in mind when placing National Parks. First, they must be placed on tiles with high appeal. Second, they must be adjacent to at least one other tile with high appeal. Finally, they cannot be placed on tiles that are already improved with other improvements.
Once you have placed a National Park, you can begin to improve it. There are a variety of improvements that can be built on National Park tiles, including visitor centers, campgrounds, and hiking trails. Each improvement provides a different bonus, so you can customize your National Parks to fit your specific needs.
National Park Placement and Adjacency Bonuses
The placement of your National Parks is important for maximizing their benefits. The following are some tips for placing National Parks:
- Place National Parks on tiles with high appeal. Appeal is determined by a number of factors, including the presence of features like mountains, forests, and rivers.
- Place National Parks adjacent to at least one other tile with high appeal. This will create a “cluster” of high-appeal tiles, which will increase the tourism and culture generated by your National Park.
- Avoid placing National Parks on tiles that are already improved with other improvements. Improvements like farms and mines will reduce the appeal of the tile and make it less suitable for a National Park.
There are a number of adjacency bonuses available for National Parks. The following are some of the most common:
- +2 Tourism for each adjacent tile with high appeal
- +1 Culture for each adjacent tile with a different type of terrain
- +1 Gold for each adjacent tile with a luxury resource
You can maximize the adjacency bonuses of your National Parks by carefully planning their placement. By following the tips above, you can create National Parks that generate a significant amount of tourism, culture, and gold.
National Park Tile Improvements
There are a variety of improvements that can be built on National Park tiles. The following are some of the most common:
- Visitor Center: Increases the tourism generated by the National Park.
- Campground: Increases the culture generated by the National Park.
- Hiking Trail: Increases the appeal of the National Park.
Each improvement provides a different bonus, so you can customize your National Parks to fit your specific needs. For example, if you want to maximize the tourism generated by your National Park, you can build a Visitor Center. If you want to maximize the culture generated by your National Park, you can build a Campground.
And if you want to maximize the appeal of your National Park, you can build a Hiking Trail.
It is important to note that improvements can only be built on tiles that are adjacent to the National Park. This means that you cannot build an improvement on a tile that is already improved with another improvement.
National Park Tourism and Culture
National Parks are a great way to generate tourism and culture in Civilization VI. Tourism is generated by visiting foreign cities and by building improvements that increase tourism, such as the Visitor Center. Culture is generated by building improvements that increase culture, such as the Campground.
Both tourism and culture can be used to earn Great People, which can provide powerful bonuses to your civilization.
There are a number of factors that affect the tourism and culture generated by National Parks. The following are some of the most important:
- The appeal of the National Park
- The number of improvements built on the National Park
- The adjacency bonuses of the National Park
You can maximize the tourism and culture generated by your National Parks by carefully planning their placement and by building improvements that increase tourism and culture. By following the tips above, you can create National Parks that generate a significant amount of tourism and culture.
National Park Theming and Great People
National Parks can be themed to provide additional bonuses. A themed National Park is a group of at least three National Parks that are all adjacent to each other and that share a common theme. The following are some of the most common themes:
- Coastal: National Parks that are located on the coast.
- Mountainous: National Parks that are located in mountainous areas.
- Forest: National Parks that are located in forests.
- Desert: National Parks that are located in deserts.
Each theme provides a different bonus. For example, the Coastal theme provides a bonus to tourism, while the Mountainous theme provides a bonus to culture. You can earn Great People by completing themed National Parks. Great People are powerful units that can provide a variety of bonuses to your civilization.
The following are some of the Great People that can be earned through National Parks:
- John Muir: Provides a bonus to tourism and culture.
- Theodore Roosevelt: Provides a bonus to combat strength and movement.
- Jane Goodall: Provides a bonus to science and culture.
You can maximize the bonuses from National Park theming by carefully planning the placement of your National Parks. By following the tips above, you can create themed National Parks that provide significant bonuses to your civilization.
National Park Tile in Different Game Modes, Civ6 national park tile
National Park tiles play an important role in both single-player and multiplayer games of Civilization VI. In single-player games, National Parks can be used to generate tourism and culture, which can help you win a cultural victory. In multiplayer games, National Parks can be used to generate gold and tourism, which can help you win a diplomatic or economic victory.
There are a few unique challenges and opportunities presented by National Park tiles in different game modes. In single-player games, you can focus on building National Parks that generate tourism and culture. In multiplayer games, you may need to build National Parks that generate gold and tourism in order to keep up with your opponents.
Here are some tips for adapting National Park strategies to different game modes:
- In single-player games, focus on building National Parks that generate tourism and culture. This will help you win a cultural victory.
- In multiplayer games, you may need to build National Parks that generate gold and tourism in order to keep up with your opponents. This will help you win a diplomatic or economic victory.
- Be aware of the different challenges and opportunities presented by National Park tiles in different game modes. This will help you develop strategies that are tailored to the specific game mode you are playing.
FAQ Overview: Civ6 National Park Tile
What are the benefits of building national parks in Civ6?
National parks provide significant tourism and culture bonuses, which can boost your civilization’s growth and happiness. They also offer adjacency bonuses that enhance the yields of surrounding tiles, making them a valuable asset for strategic city planning.
How do I maximize the adjacency bonuses of national parks?
To maximize adjacency bonuses, place national parks adjacent to tiles with high appeal, such as mountains, forests, and rivers. You can also build improvements like the Colosseum and the Eiffel Tower to further increase the bonuses.
Which civilizations excel at creating national parks?
Civilizations with bonuses related to tourism and culture, such as Brazil, France, and Japan, are particularly adept at creating and benefiting from national parks.