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Civ 6 Repair Pillaged

In the strategic landscape of Civilization VI, pillaged districts can cripple your progress and leave your empire vulnerable. Civ 6 repair pillaged offers a comprehensive guide to restoring your ravaged lands, empowering you to rebuild and reclaim your dominance.

From prioritizing repairs to leveraging policy cards and civics, this article delves into the intricacies of district restoration, providing valuable insights and strategies to help you navigate the challenges of pillaging.

Repairing Pillaged Districts

Civ 6 repair pillaged

When districts are pillaged in Civilization VI, they lose all their yields and take time to repair. Repairing pillaged districts is essential to restore their functionality and regain the benefits they provide. There are several methods for repairing pillaged districts:

  • Builders:Builders can repair pillaged districts for a cost of 25 Production. The repair time is 10 turns.
  • Great Engineers:Great Engineers can repair pillaged districts instantly for a cost of 100 Production.

The cost and time required to repair pillaged districts depends on the district’s size and level. Larger districts and higher-level districts take longer to repair and require more resources.

Pillaging can have a significant impact on district yields. Districts that are pillaged lose all their yields, including Food, Production, Gold, Science, and Culture. Repairing pillaged districts restores their yields, allowing players to regain the benefits they provide.

Prioritizing Repair Efforts

Civilization civ changes analyzing

When multiple districts are pillaged, it is important to prioritize which districts to repair first. The most important districts to repair are those that provide essential resources or have a significant impact on overall gameplay. These districts include:

  • Food districts:Food districts are essential for population growth. Prioritize repairing food districts to ensure that your population can continue to grow.
  • Production districts:Production districts are essential for building new units and buildings. Prioritize repairing production districts to keep your economy running smoothly.
  • Gold districts:Gold districts are essential for generating gold, which is used to purchase units, buildings, and technologies. Prioritize repairing gold districts to ensure that you have a steady stream of income.

When making repair decisions, it is also important to consider factors such as population growth, resource availability, and military threats. For example, if your population is growing rapidly, you may want to prioritize repairing food districts over production districts. If you are facing a military threat, you may want to prioritize repairing defensive districts over economic districts.

In some cases, it may be more beneficial to prioritize other actions over district repairs. For example, if you are facing a large-scale invasion, you may want to focus on building military units instead of repairing districts. If you are running low on resources, you may want to focus on generating resources instead of repairing districts.

Using Builders and Great Engineers

Civ 6 repair pillaged

Builders and Great Engineers are the two main units that can be used to repair pillaged districts. Builders are available early in the game and are relatively inexpensive to build. Great Engineers are more powerful than Builders, but they are also more expensive and difficult to obtain.

The following table compares the repair speed, cost, and availability of Builders and Great Engineers:

Unit Repair Speed Cost Availability
Builder 10 turns 25 Production Early game
Great Engineer Instant 100 Production Late game

Builders are the best option for repairing pillaged districts in the early game. They are inexpensive and easy to obtain, and they can repair districts quickly. Great Engineers are a better option for repairing pillaged districts in the late game.

They can repair districts instantly, which can be a significant advantage in a time-sensitive situation.

Leveraging Policy Cards and Civics

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There are several policy cards and civics that can enhance district repair efforts. These bonuses can accelerate repairs, reduce costs, or provide additional benefits.

  • Engineering:The Engineering policy card reduces the cost of repairing pillaged districts by 50%. This can be a significant savings, especially if you have multiple districts to repair.
  • Civil Service:The Civil Service civic increases the production output of Builders by 25%. This can accelerate the repair of pillaged districts.
  • Great Engineers:The Great Engineers civic gives you a free Great Engineer every 10 turns. This can be a valuable resource for repairing pillaged districts quickly.

By leveraging policy cards and civics, you can significantly enhance your district repair efforts. These bonuses can save you time, resources, and Great Engineers.

Preventing Pillaging

The best way to prevent pillaging is to protect your districts with military units. Defensive units, such as Spearmen and Archers, can be stationed in districts to deter enemy units from attacking. Defensive structures, such as Walls and Forts, can also be built to protect districts from pillaging.

In addition to military units and defensive structures, diplomacy can also be used to prevent pillaging. By establishing alliances with other civilizations, you can reduce the risk of your districts being pillaged.

By taking these steps, you can significantly reduce the risk of your districts being pillaged. This will save you time and resources, and it will allow you to focus on other aspects of the game.

Popular Questions: Civ 6 Repair Pillaged

What are the most important districts to repair first?

Prioritize districts that provide essential resources, such as food, production, or science. Districts with unique buildings or wonders should also be repaired promptly.

How can I prevent districts from being pillaged?

Station military units near vulnerable districts, build defensive structures like walls or forts, and maintain diplomatic relations with neighboring civilizations to reduce the risk of pillaging.

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