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City Planning in Civilization VI
City planning is a crucial aspect of Civilization VI. It involves strategically placing and developing cities to maximize their productivity, growth, and overall effectiveness. Effective city placement and layout can provide significant advantages, while poor planning can hinder your civilization’s progress.
City Placement
- Choose locations with access to water sources (rivers, lakes, oceans) for trade routes and food production.
- Consider the terrain surrounding the city for resource availability and defensibility.
- Look for natural wonders and strategic resources that provide unique bonuses and advantages.
City Layout
- Plan districts to maximize adjacency bonuses, which provide additional yields and benefits.
- Place farms and mines adjacent to resources to boost food and production output.
- Use wonders and unique buildings to enhance city development and provide specialized bonuses.
City Adjacency Bonuses
- Industrial Zone:+2 Production for each adjacent Mine, Quarry, or Lumber Mill.
- Commercial Hub:+2 Gold for each adjacent Market or Bank.
- Holy Site:+2 Faith for each adjacent Holy Site or Relic.
- Campus:+2 Science for each adjacent Library or University.
City Growth and Management: Civ 6 How Many Cities
City growth is essential for expanding your empire and unlocking new technologies and units. Factors that influence city growth include:
Amenities, Civ 6 how many cities
- Provide amenities to keep citizens happy and productive.
- Amenities can be provided by buildings, wonders, and certain districts.
- Lack of amenities leads to unhappiness, which reduces city growth and productivity.
Housing
- Citizens require housing to live in.
- Housing is provided by districts, wonders, and certain buildings.
- Lack of housing leads to overcrowding, which reduces city growth and happiness.
Food
- Food is essential for city growth and citizen happiness.
- Food is produced by farms, plantations, and certain buildings.
- Lack of food leads to starvation, which reduces city growth and productivity.
City Production and Specialization
Cities in Civilization VI can produce various resources and units. Specializing cities in certain areas of production can provide significant advantages.
Resource Production
- Food:Farms, plantations, and fishing boats.
- Production:Mines, quarries, lumber mills, and workshops.
- Gold:Commercial hubs, markets, and banks.
- Science:Campuses, libraries, and universities.
- Faith:Holy sites, shrines, and temples.
Unit Production
- Military Units:Encampments, barracks, and stables.
- Religious Units:Holy sites and religious buildings.
- Settlers:City centers and certain wonders.
- Traders:Commercial hubs and markets.
- Workers:Cities and certain buildings.
Specialization Strategies
- Science Hub:Focus on producing science and unlocking new technologies.
- Industrial Hub:Prioritize production output and building infrastructure.
- Religious Center:Establish a strong religious presence and generate faith.
- Military Garrison:Train and maintain a powerful army for defense and conquest.
City Districts and Buildings
Districts and buildings in Civilization VI offer various benefits and drawbacks. Optimizing their placement can significantly enhance city development.
Districts
District | Benefits | Drawbacks |
---|---|---|
Industrial Zone | Increased production output, unlocks factories and power plants. | Requires resources to function, can generate pollution. |
Commercial Hub | Generates gold and trade routes, unlocks banks and markets. | Requires resources to function, can be vulnerable to pillaging. |
Holy Site | Generates faith and religious units, unlocks temples and shrines. | Requires a unique resource (faith) to function. |
Campus | Generates science and unlocks universities and libraries. | Requires a unique resource (science) to function. |
Entertainment Complex | Provides amenities and happiness, unlocks stadiums and amphitheaters. | Requires population to function, can be expensive to build. |
Buildings
Building | Benefits | Drawbacks |
---|---|---|
Granary | Increases food storage capacity. | Requires food to function. |
Aqueduct | Provides housing and amenities. | Requires access to water. |
Market | Increases gold output and provides a trade route. | Requires a Commercial Hub district. |
Library | Increases science output and provides a Great Scientist point. | Requires a Campus district. |
Monument | Provides culture and tourism. | Requires population to function. |
City Loyalty and Influence
City loyalty is a mechanic in Civilization VI that represents the loyalty of citizens to their ruling civilization. Factors that affect city loyalty include:
Distance from Capital
- Cities far from the capital are more likely to rebel.
- Governors can be assigned to cities to increase loyalty.
Proximity to Other Civilizations
- Cities near other civilizations are more likely to be influenced by their culture and religion.
- Spies can be used to reduce loyalty in enemy cities.
Policies and Wonders
- Certain policies and wonders can increase city loyalty.
- For example, the “Pax Romana” policy provides a loyalty bonus to cities within the empire.
City Raiding and Conquest
Raiding and conquering cities in Civilization VI can provide significant benefits and risks.
Raiding
- Raiding cities can pillage their resources and reduce their loyalty.
- Raiding is a good way to weaken enemy cities and prepare for conquest.
- However, raiding can also provoke war with the city’s owner.
Conquest
- Conquering cities allows you to gain control of their territory and resources.
- Conquered cities can be integrated into your empire or used as puppet states.
- However, conquering cities can be costly and can lead to diplomatic penalties.
Clarifying Questions
How many cities is too many in Civ 6?
The optimal number of cities in Civ 6 depends on various factors, such as map size, resources, and playstyle. However, it’s generally recommended to have around 10-15 cities for a balanced and manageable empire.
What is the best city layout in Civ 6?
The best city layout in Civ 6 depends on the terrain and resources available. However, a common strategy is to place the city center next to a river for access to fresh water and adjacency bonuses for districts like the Industrial Zone and Commercial Hub.
How do you increase city growth in Civ 6?
City growth in Civ 6 is influenced by factors like food, housing, and amenities. To increase city growth, prioritize building farms and granaries for food production, houses and apartments for housing, and entertainment complexes and water parks for amenities.