From the nimble Bosmer to the enigmatic Khajiit, every race offers distinct advantages and challenges. Explore the intricacies of their racial bonuses, skills, and cultural backgrounds to craft a character that aligns with your vision.
The races of Morrowind each have unique attributes and skills that affect their character development and gameplay experience. These attributes and skills determine the starting values for the character’s stats, as well as their proficiency in certain skills.
The following table compares the attributes and skills of the different races in Morrowind:
Race |
Attributes |
Skills |
Altmer |
+10 Intelligence, +5 Willpower |
+5 Conjuration, +5 Illusion, +5 Mysticism |
Argonian |
+10 Endurance, +5 Speed |
+5 Athletics, +5 Security, +5 Speechcraft |
Bosmer |
+10 Agility, +5 Luck |
+5 Marksman, +5 Mercantile, +5 Security |
Breton |
+10 Intelligence, +5 Willpower |
+5 Conjuration, +5 Illusion, +5 Mysticism |
Dunmer |
+10 Willpower, +5 Intelligence |
+5 Destruction, +5 Illusion, +5 Mysticism |
Imperial |
+10 Endurance, +5 Speechcraft |
+5 Mercantile, +5 Restoration, +5 Security |
Khajiit |
+10 Agility, +5 Luck |
+5 Athletics, +5 Mercantile, +5 Security |
Nord |
+10 Strength, +5 Endurance |
+5 Blunt Weapon, +5 Heavy Armor, +5 One-Handed |
Orc |
+10 Strength, +5 Endurance |
+5 Axe, +5 Heavy Armor, +5 Two-Handed |
Redguard |
+10 Strength, +5 Agility |
+5 Athletics, +5 Blade, +5 Mercantile |
Racial Bonuses and Abilities: Best Race For Morrowind
In addition to their attributes and skills, each race in Morrowind also has unique bonuses and abilities that can further enhance their character development. These bonuses and abilities can range from increased resistance to certain types of damage to the ability to cast certain spells or use certain weapons more effectively.
- Altmer:+50% resistance to magicka, +10% bonus to magicka
- Argonian:+50% resistance to poison, +10% bonus to health
- Bosmer:+50% resistance to disease, +10% bonus to stamina
- Breton:+50% resistance to magicka, +10% bonus to magicka
- Dunmer:+50% resistance to fire, +10% bonus to magicka
- Imperial:+50% resistance to common diseases, +10% bonus to speechcraft
- Khajiit:+50% resistance to paralysis, +10% bonus to agility
- Nord:+50% resistance to frost, +10% bonus to strength
- Orc:+50% resistance to poison, +10% bonus to strength
- Redguard:+50% resistance to shock, +10% bonus to agility
Advantages and Disadvantages of Each Race:
- Altmer:Good for mages due to high magicka and magicka resistance, but weak in physical combat.
- Argonian:Good for stealth characters due to high agility and resistance to poison, but weak in magicka.
- Bosmer:Good for archers and thieves due to high agility and luck, but weak in strength.
- Breton:Good for mages due to high magicka and magicka resistance, but weak in physical combat.
- Dunmer:Good for mages and warriors due to high magicka and fire resistance, but weak in frost resistance.
- Imperial:Good for merchants and diplomats due to high speechcraft and resistance to common diseases, but weak in combat.
- Khajiit:Good for thieves and assassins due to high agility and resistance to paralysis, but weak in strength.
- Nord:Good for warriors due to high strength and frost resistance, but weak in magicka.
- Orc:Good for warriors due to high strength and poison resistance, but weak in magicka.
- Redguard:Good for warriors due to high strength and agility, but weak in magicka.
Race-Specific Playstyles
The racial attributes and abilities of each race in Morrowind can be used to create a variety of different playstyles. Some of the most popular playstyles include:
- Mage:Altmer, Breton, and Dunmer are all good choices for mages due to their high magicka and magicka resistance.
- Warrior:Nord, Orc, and Redguard are all good choices for warriors due to their high strength and combat skills.
- Thief:Bosmer and Khajiit are both good choices for thieves due to their high agility and stealth skills.
- Assassin:Khajiit and Dunmer are both good choices for assassins due to their high agility and stealth skills, as well as their ability to use certain spells to enhance their combat abilities.
- Merchant:Imperials are the best choice for merchants due to their high speechcraft and resistance to common diseases.
Role-Playing Considerations
In addition to the gameplay benefits of choosing a particular race, there are also role-playing considerations to take into account. Each race in Morrowind has its own unique history, culture, and lore, which can influence the player’s experience.
For example, the Altmer are a highly intelligent and magical race, while the Argonians are a semi-aquatic race with a strong connection to nature. The player’s choice of race can affect their interactions with other characters, as well as the way the world reacts to them.
Community Opinions and Recommendations
The Morrowind community has a wide range of opinions on the best race for different playstyles. However, some of the most popular races include:
- Mages:Altmer, Breton, Dunmer
- Warriors:Nord, Orc, Redguard
- Thieves:Bosmer, Khajiit
- Assassins:Khajiit, Dunmer
- Merchants:Imperial
Ultimately, the best race for a particular playstyle is the one that the player feels most connected to. There is no right or wrong answer, and the player should choose the race that they believe will provide them with the most enjoyable experience.
Questions Often Asked
Which race is best for a stealth-based character?
Bosmer and Khajiit excel in stealth due to their racial bonuses to agility and sneak skills.
What race is most suited for magic-oriented characters?
Altmer and Dunmer possess innate bonuses to intelligence and willpower, making them ideal for mages.
Can I change my race after character creation?
No, your character’s race is permanent once created.
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