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Destiny 2 Damage Types

Welcome to our in-depth guide on Destiny 2 damage types. Understanding the intricacies of damage in Destiny 2 is crucial for maximizing your effectiveness in combat. This guide will provide you with a comprehensive overview of the different damage types, their mechanics, and how to use them to your advantage.

Damage Types in Destiny 2

Destiny 2 damage types

In Destiny 2, there are three main damage types: Kinetic, Energy, and Power. Each damage type has its own strengths and weaknesses, and understanding how they work is essential for maximizing your damage output.

Kinetic Damage, Destiny 2 damage types

Kinetic damage is the most basic damage type in Destiny 2. It is dealt by weapons that do not have an elemental affinity, such as hand cannons, scout rifles, and sniper rifles. Kinetic damage is effective against all enemies, but it is not particularly strong against any specific type of enemy.

Some examples of weapons that deal Kinetic damage include:

  • Hand cannons
  • Scout rifles
  • Sniper rifles
  • Machine guns
  • Shotguns

Energy Damage

Energy damage is dealt by weapons that have an elemental affinity, such as Arc, Solar, or Void. Energy damage is more effective against certain types of enemies, depending on their elemental weaknesses.

For example, Arc damage is effective against enemies with a Solar shield, Solar damage is effective against enemies with a Void shield, and Void damage is effective against enemies with an Arc shield.

Some examples of weapons that deal Energy damage include:

  • Pulse rifles
  • Auto rifles
  • Submachine guns
  • Fusion rifles
  • Rocket launchers

Power Damage

Power damage is the most powerful damage type in Destiny 2. It is dealt by weapons that use Heavy ammo, such as rocket launchers, grenade launchers, and machine guns.

Power damage is effective against all enemies, but it is particularly strong against bosses and other powerful enemies.

Some examples of weapons that deal Power damage include:

  • Rocket launchers
  • Grenade launchers
  • Machine guns
  • Swords
  • Linear fusion rifles

Elemental Damage Interactions

The different damage types in Destiny 2 interact with each other in a variety of ways. For example, Arc damage can stun enemies, Solar damage can burn them, and Void damage can suppress them.

Understanding how the different damage types interact with each other is essential for maximizing your damage output. For example, you can use Arc damage to stun an enemy and then follow up with Solar damage to burn them.

Damage Resistance and Buffs

Some enemies in Destiny 2 have resistance to certain damage types. For example, Taken enemies are resistant to Void damage, and Vex enemies are resistant to Arc damage.

There are also a number of buffs that can increase your damage output against certain enemies. For example, the Well of Radiance buff increases your Solar damage output, and the Melting Point debuff increases your Heavy weapon damage output.

Understanding how damage resistance and buffs work is essential for maximizing your damage output and defeating powerful enemies.

Query Resolution: Destiny 2 Damage Types

What is the difference between Kinetic, Energy, and Power damage?

Kinetic damage is the default damage type for most weapons and abilities. It is effective against unshielded enemies and deals consistent damage. Energy damage is split into three subtypes: Arc, Solar, and Void. Each subtype has its own strengths and weaknesses against different enemy types.

Power damage is the most powerful damage type, but it is only available on certain weapons and abilities.

How do elemental damage interactions work?

Elemental damage types interact with each other in a rock-paper-scissors system. Arc damage is strong against Solar damage, Solar damage is strong against Void damage, and Void damage is strong against Arc damage. This system adds an additional layer of strategy to combat, as you can use elemental damage to your advantage by targeting enemies that are weak to your damage type.

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Destiny 2 Damage Types - EDUSTARS