Edf 4.1 weapon list – Embark on a comprehensive journey into the world of EDF 4.1 weaponry. Discover the diverse classes, attributes, modifications, and strategies that will transform you into a formidable force on the battlefield. Prepare to delve into the intricacies of crafting, combos, and enemy weaknesses, equipping yourself with the knowledge to conquer any threat.
From understanding the nuances of weapon classes to mastering the art of weapon modification, this guide will empower you to optimize your arsenal and unleash your full potential in EDF 4.1. Let the battle commence!
Weapon Classes
In EDF 4.1, there are several weapon classes, each with its own unique characteristics. These classes are further divided into subclasses, providing players with a wide variety of options to choose from.
Class | Subclass | Description |
---|---|---|
Assault Rifle | Assault Rifle | All-purpose weapons with a good balance of damage, accuracy, and range. |
Sniper Rifle | Sniper Rifle | High-damage, long-range weapons with low magazine capacity and slow rate of fire. |
Shotgun | Shotgun | Close-range weapons with a wide spread of fire, dealing high damage at short distances. |
Rocket Launcher | Rocket Launcher | Heavy weapons with explosive warheads, effective against large targets and structures. |
Grenade Launcher | Grenade Launcher | Weapons that fire grenades, providing indirect fire and area-of-effect damage. |
Flamethrower | Flamethrower | Short-range weapons that deal continuous damage over time by spraying fire. |
Energy Weapon | Energy Weapon | Futuristic weapons that fire energy beams or projectiles, often with unique effects. |
Vehicle | Vehicle | Vehicles that can be piloted by players, providing increased mobility and firepower. |
Attribute | Description | Example |
---|---|---|
Damage | The amount of damage the weapon deals per shot. | 50 |
Accuracy | The spread of the weapon’s fire, affecting the chance of hitting targets. | 0.5 |
Range | The maximum distance at which the weapon can effectively fire. | 500 meters |
Rate of Fire | The number of shots the weapon can fire per second. | 10 |
Magazine Size | The number of shots the weapon can hold before reloading. | 30 |
Weight | The weight of the weapon, affecting the player’s movement speed and stamina consumption. | 5 |
Special Effects | Additional effects the weapon may have, such as stun or freeze. | Freezes enemies on hit |
Combo | Description | Effect |
---|---|---|
Assault Rifle + Sniper Rifle | Combining an assault rifle with a sniper rifle allows for quick, accurate follow-up shots. | Increased accuracy and damage output |
Shotgun + Rocket Launcher | Combining a shotgun with a rocket launcher creates a devastating close-range blast. | High damage and area-of-effect |
Grenade Launcher + Energy Weapon | Combining a grenade launcher with an energy weapon provides indirect fire with additional damage. | Area-of-effect damage and energy beam attacks |